How to Play Bakehouse
Bakehouse is a cookie clicker idle game: you tap one big chocolate chip cookie, spend what you bake on helpers that bake for you, and keep growing until the machines do most of the work. It is inspired by Cookie Clicker, and it keeps the loop that made that style famous, but the thing you build is a street. You begin with a single oven in a Corner Bakery on a cobbled high street at golden hour. Every purchase you make shows up in the picture at the top of the page, and five boarded-up lots to the right of your bakery are waiting to become shops.
Tap the cookie with the mouse or your finger, or focus it and press Space or Enter, to bake. The first tap is worth one cookie. Spend cookies in the Store on eight kinds of producer: Mixing Bowls, Apprentices, Brick Ovens, Pastry Chefs, Bread Lines, Delivery Vans, Flour Mills and Cookie Factories. Each one bakes a fixed amount every second, and each one you already own makes the next of its kind 15 percent dearer. The buy buttons let you take one, ten or as many as you can afford. A producer appears in the list once you have held half its price, and the next one along shows as a dark “???” so you can see what is coming. Anything you cannot afford says how many more cookies you need.
The Upgrades section holds recipes and training. Each producer has recipes that double its output once you own 1, 5, 25, 50 and 100 of them, with two more tiers at 150 and 200 for long runs. Three pins double the value of every tap, four Wrist upgrades make each tap bake an extra one percent of your cookies per second, and six flavours add five to fifteen percent to everything you bake. On a phone, Store, Upgrades, Shops and Stats are four tabs under the cookie; on a wide screen the recipes sit above the store.
Orders, Rush Hour and the Golden Croissant
Idle play pays, but Bakehouse also rewards the minutes you are watching. About every minute or two a customer walks up to the Corner Bakery with an order: somewhere between 30 and 60 taps, to be done in 15 to 25 seconds. The clock starts on your first tap, and the ring around the cookie fills as you go. Fill the order and you are paid ninety seconds of your current baking, at least thirty plain taps’ worth, and a thank-you sticker goes up in the bakery window. Miss it and the customer simply leaves, and nothing is lost. A card you ignore for ten seconds before the first tap leaves quietly too.
Every few minutes comes rush hour: a bell rings, a queue of customers forms at the door and every tap is worth seven times as much for 25 seconds. And every few minutes a cyclist rides across the street carrying a golden croissant for eight seconds. Tap it, or press G, and you get a lucky batch of cookies, an oven frenzy that makes all baking seven times faster for a minute, or, rarely, a sugar rush that makes taps worth 777 times as much for ten seconds. These boosts never stack with themselves, so a second sugar rush can only turn into something else.
Opening Shops
When the cookies you bake in one run reach a target, the Shops tab lights up and you can open the next shop on the street: the Patisserie at 4 million, the Donut Stand at 300 million, the Café at 10 billion, the Cake Studio at 200 billion and finally the Grand Bakery at 4 trillion. Opening a shop is the prestige step. Your cookies, producers and recipes reset, and you start a new run with permanent gains: baking doubled by each of the first four shops and tripled by the Grand Bakery, plus a special perk each time, and stars. A confirmation dialog tells you exactly what resets, what you keep and how many stars you will earn before anything happens.
Open all six and the street holds its Street Fair: the lights come on, fireworks go up over the roofs, and an ending card shows your time played, cookies baked, orders filled and stars. You can keep playing after that, and the deeper recipes and the daily order are still there.
Tips and Strategy
- Buy the cheap producers early. Mixing Bowls and Apprentices are cheap and, because each purchase only raises the next price by 15 percent, a good stack of them pays for itself quickly.
- Read the recipe tiers. A doubler for a producer needs a set number owned, so it often pays to buy up to 5, 25 or 50 of one kind to unlock the recipe that doubles all of them.
- Save your taps for orders and rush hour. Tapping hard during rush hour is worth seven times as much, and a filled order pays about a minute and a half of baking, so these are the best moments to be active.
- Do not hold cookies for nothing. A lucky batch is capped at fifteen minutes of your baking, so a huge bank does not make it bigger than it needs to be.
- Open a shop as soon as it makes sense. Every shop doubles your baking for good, and the stars you earn grow with how much you baked in that run, so push past the target a little if you are close to a big recipe.
- Take the offline earnings. Your ovens keep baking while you are away, at half rate, so come back and press Collect and continue before you do anything else.
- Use the daily order. Today’s customer has a bigger tap target, and a streak counts each day you fill it.
What Makes Bakehouse Different
In most clicker games the upgrade screen is a list. In Bakehouse the street is the upgrade screen. Apprentices stand behind the counter, up to six at a time. Brick Ovens glow in the window, up to six, and pastry chefs in tall white hats move in the back. A bread line carries loaves through the side window, delivery vans drive loops along the road, a windmill turns on the hill behind the shops and chimneys rise in the distance. Each recipe you buy adds a line to the chalkboard menu until it fills, thank-you stickers cover the glass, and the street gains bunting, a fountain and string lights as shops open. After you have been away, a stack of bakery boxes waits on the doorstep.
The other twist is the customers. A pure idle game can be played with the tab in the background; Bakehouse asks for a burst of attention every few minutes and pays you well for it, without ever punishing you for skipping it.
A Short History of Clicker Games
The clicker or incremental game began as a joke and became a genre. Cow Clicker, made in 2010 as a satire of social games, had you do nothing but click a cow. Cookie Clicker, released in 2013, gave the idea a warm, funny home: one big cookie, a store of grandmas and factories, and numbers that grow into the absurd. Since then incremental games have shown how much depth a single number can carry, from Universal Paperclips to games built around prestige resets. Bakehouse follows that tradition with a bakery theme and a visible street, and keeps the numbers readable with words, short form or scientific style, whichever you pick in Stats.
Frequently Asked Questions
How do I earn cookies in Bakehouse?
You tap the big cookie, and you buy producers that bake for you every second. Eight kinds are in the store: Mixing Bowls, Apprentices, Brick Ovens, Pastry Chefs, Bread Lines, Delivery Vans, Flour Mills and Cookie Factories. Recipes in Upgrades double a producer’s output once you own enough of it, and customer orders, rush hour and the golden croissant give bursts on top.
What does a customer order do and what happens if I miss it?
An order asks for 30 to 60 taps within 15 to 25 seconds. The clock starts on your first tap and the ring around the cookie shows your progress. If you fill it you are paid ninety seconds of your current baking, with a minimum of thirty plain taps’ worth, doubled once the Patisserie is open, and a thank-you sticker goes on the window. If you miss it the customer leaves and nothing is lost. An order you do not touch for ten seconds leaves on its own.
What are rush hour and the golden croissant?
Rush hour lasts 25 seconds, or 40 once the Donut Stand is open, and makes every tap worth seven times as much while a queue forms outside the bakery. The golden croissant is carried across the street by a cyclist for eight seconds. Tapping it, or pressing G, gives a lucky batch of cookies (15 percent of your bank, capped at fifteen minutes of your baking, plus 13), an oven frenzy that multiplies baking by seven for 60 seconds, or a rare sugar rush that makes taps worth 777 times as much for ten seconds. After the Cake Studio opens the croissant comes twice as often.
How do shops work, and what resets when I open one?
The street has six lots and you start with the Corner Bakery. The next shop opens once the cookies baked in the current run reach its target: 4 million for the Patisserie, 300 million for the Donut Stand, 10 billion for the Café, 200 billion for the Cake Studio and 4 trillion for the Grand Bakery. Opening one resets your cookies, producers and recipes. You keep shop bonuses, stars, thank-you stickers, stats and achievements. The Patisserie, Donut Stand, Café and Cake Studio each double your baking, and the Grand Bakery triples it. Each also has a perk: orders pay double, rush hour lasts 40 seconds, away earnings rise to full rate, and golden croissants come twice as often.
What are stars?
Each time you open a shop you earn stars based on how much you baked in that run: the cube root of your run total divided by one million, rounded down, and at least one. Every star adds one percent to your baking, permanently. The confirmation dialog tells you how many stars you will get before you commit, so you can decide whether to bake a little longer first.
Does Bakehouse keep baking when I close the tab?
Not while the page is closed, but when you come back it works out what your ovens would have baked. You get half of your baking rate for the time you were away, up to eight hours, and the full rate once the Café is open. The start screen shows the amount and a Collect and continue button, and a stack of bakery boxes appears on the doorstep.
How does the daily order work?
Each UTC date has one special order from a named customer: between 80 and 120 taps in 30 seconds, the same for everyone that day. Start it from the Shops tab. Your best taps per second is kept for the day, and a streak counts the days in a row that you have filled it. It pays five minutes of your current baking the first time you fill it each day.
How is my leaderboard score worked out?
The score is 100 times the base-ten logarithm of all the cookies you have ever baked, rounded down, plus 1,000 for every shop you have open. That keeps the number small and always growing. Your score is offered to the leaderboard when you open a shop and when you close the Street Fair card.
Is Bakehouse the same as Cookie Clicker?
No. It is inspired by Cookie Clicker and uses the same idea of a big cookie, a store and recipes, but it is a separate game with its own bakery theme. Its own features are the street picture that shows each purchase, customer orders with a ring on the cookie, rush hour, the golden croissant cyclist, six shops that act as the prestige step, a daily order and a Street Fair ending.
Is my progress saved, and can I play on a phone?
Your bakery is saved in your browser every five seconds, after each purchase, when you open a shop and when you leave the page, and Continue on the start screen picks up where you stopped. Starting a new bakery asks for confirmation first, and if a save cannot be read a copy is kept aside instead of being wiped. On a phone the store becomes four tabs, buttons are large enough to tap, and you can drag the street sideways to look along it.