Alien Crowd Game โ€”Green Invasion

Walk into people. They follow you. Be the biggest crowd in town.

Keyboard: WASD or the arrow keys walk, Space or Shift Rallies, P pauses, M mutes. You can also hold the mouse button to walk toward the pointer. On a touch screen, drag anywhere.

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WARMING UP THE MOTHERSHIP

How to Play Green Invasion

Goal: Walk your little alien around and gather the biggest crowd.

  1. Press the big Play button.
  2. Walk into people. They join your crowd!
  3. A bigger crowd can take people from a smaller crowd.
  4. Stay away from crowds bigger than yours.

๐Ÿ‘† On a phone or tablet

  • Drag anywherewalk
  • Rally or two fingerscall your crowd close

โŒจ๏ธ On a computer

  • Arrows or WASDwalk
  • Space or Shiftcall your crowd close
  • Ppause

Want every rule? Read the Advanced Guide below.

About Green Invasion

Green Invasion is a free 3D alien crowd game set in Maple Hollow, a small town of painted houses, a brick Main Street, a firehouse, a school and cornfields, first seen in the low light of a golden-hour sun. You lead a small green alien of the Glimmer crew. Walk into townspeople and they put on a glowing headband and follow you. Walk your crowd into a smaller rival crowd and it takes their people. When the two-minute clock runs out, the mothership beams every crowd up and the biggest crowd wins the round.

The rival crews are the purple Gloopers, the orange Zappers and the blue Driftnauts. The first one you meet, the Gloopers, are led by Queen Gloopa, who waits for you at the end of Chapter 1. On the red planet Rusk the Zappers are the home crew, and their Queen Zappa waits at the end of Chapter 2. On the ice moon Frostfall the Driftnauts are at home, and Queen Glacia waits at the end of Chapter 3. Sporegarden, the mushroom world, is the Gloopers' home, and their elder queen, Queen Morella, waits at the end of Chapter 4. On the Party Planet, the campaign's last stop, all four queens wait together as the Queens' Court. Nobody is hurt in Green Invasion: followers who are taken by a searchlight, an officer, a car, a mine cart, a dust storm, thin ice, a snowplow, a spore cloud or a flytrap simply take their headband off and wander away, and anyone beamed up is only gone for a moment.

The People Are the Powers

Most crowd games treat the crowd as one number. In Green Invasion every kind of townsperson you recruit adds a power to your whole crowd for as long as they march with you, so the mix matters as much as the size. A strip at the bottom of the screen says in words what each power is doing and how many people stand behind it, and the people themselves are easy to tell apart: farmers wear straw hats, firefighters yellow helmets and kids carry small backpacks. A crowd of 60 with the right mix can beat a crowd of 100 plain townsfolk, because a searchlight or a locked backyard gate treats them very differently.

Chapters 1 to 5: Earth, Rusk, Frostfall, Sporegarden and the Party Planet

Chapter 1 is Earth. It has eight rounds around Maple Hollow, each two minutes long, and a three-minute boss round against Queen Gloopa, followed by an ending. The light shifts between golden hour, dusk and night, and each round adds one new idea: First Contact, Main Street, Searchlights, Backyards, Patrol, County Fair, Night Shift and Rush Hour. Every round has three stars, so there are 27 to win on Earth.

Beat Queen Gloopa and the mothership's map opens Chapter 2. Fly the ship to Rusk and the town below becomes Pebbleton, a red-rock mining town under two moons: timber headframes and ore heaps by the mesa wall, a Front Street of shops on plank boardwalks, a Depot Plaza with a rusty water tower, and adobe homes among saguaros and prickly pear. Its eight rounds are Red Dust Welcome, Front Street, Mine Carts, Dust Storm, Night Shift, Founders' Day, Canyon Yards and Payday Rush, then the boss round against Queen Zappa and the Chapter 2 ending. Rusk has its own 27 stars and its own Rusk rank, and the planet switch on the map flies the ship back to Earth at any time.

Beat Queen Zappa and Chapter 3 opens on Frostfall, an ice moon under a huge ringed gas giant. The town below becomes Snowmere, a harbour town with snow on every roof: the town square is an ice rink with a tall lit fir in the middle, the park is a frozen pond, and the west side is a frozen harbour with fishing huts, boats held in the ice and a lighthouse. Its eight rounds are Cold Welcome, The Big Rink, Thin Ice, Snowplows, Northern Lights, Winter Carnival, Frozen Yards and Ice Rush, two of them at night under green and violet aurora, then the boss round against Queen Glacia and the Chapter 3 ending. Frostfall has its own 27 stars and its own Frost rank, and the ship can fly to any planet you have opened.

Beat Queen Glacia and Chapter 4 opens on Sporegarden, the mushroom world and the Gloopers' home. The town below becomes Glowcap, a village in a forest of giant mushrooms: toadstool cottages with spotted cap roofs, mushroom lamp posts, the Spore Meadow of giant parasol and bell caps on the west side, a fairy ring of toadstools round a spring in the park, and the Glowcap Circle, where the Elder Cap stands 14 metres tall with glowing gills. Its eight rounds are Glowcap Welcome, Mushroom Market, Puffball Meadow, Snapping Garden, Glow Night, Harvest Fair, Overgrown Yards and Bloom Rush, two of them at night when the mushrooms glow, then the boss round against Queen Morella and the Chapter 4 ending. Sporegarden has its own 27 stars and its own Spore rank.

Beat Queen Morella and Chapter 5, The Grand Party, opens on the Party Planet, where every planet you have visited comes to the party. The town below becomes Jubilee: candy-coloured houses with striped roofs, lantern posts, balloon bunches and stacks of gifts, a glitter lawn, a Fairground on the west side with a Ferris wheel, a carousel and striped tents, the Wishing Fountain in the park, and the Grand Stage, a polished dance floor round the Star Tower and its mirror ball. Fireworks burst over the town. Guests from all five worlds walk the streets, so every power you have met works here, and the backyard pockets become VIP lounges behind guest doors. Its eight rounds are Arrivals, The Guest List, Spotlights, Garden Party, Fireworks Night, The Galaxy Ball, VIP Lounges and Grand Rush, then the finale against the Queens' Court and the campaign ending: the credits, your Galaxy rank and the Grand Party trophy on the mothership. The Party Planet has its own 27 stars, which makes 135 across the campaign. After the ending the hub shows the campaign as complete, and an encore round, The Endless Party, opens with three stars of its own.

Advanced Guide to Green Invasion

Each Person and Its Power

On Rusk the Mayor of Pebbleton stands on the Depot Plaza in the Founders' Day round and works like the Mayor of Maple Hollow, and firefighters and kids still have their powers. On Frostfall the Mayor of Snowmere stands on the rink from the Winter Carnival round on, and on Sporegarden the Mayor of Glowcap stands under the Elder Cap from the Harvest Fair round on. On the Party Planet the Mayor of Jubilee is a guest from The Galaxy Ball round on.

Hazards

Stars, Glow and the Mothership

Each round awards up to three stars: one for finishing first, one for reaching the round's par crowd (70 in First Contact, rising to 150 in Rush Hour), and one for the round's own goal, such as recruiting 5 farmers, keeping 20 followers through a searchlight sweep, squeezing through 2 alleys or holding 150 followers at once. Your followers become Glow, one each, plus 25 percent for finishing first. Spend Glow on the mothership, and every upgrade you buy appears on the ship itself:

The mothership also keeps a Specimen Log of every kind of person you have met, twenty-eight achievements, a trophy for each queen you beat (a snowflake for Queen Glacia, a glowing toadstool for Queen Morella, and for the Queens' Court a crown of five stars, one in each planet's colour), and a rank for each planet (the Planet rank on Earth, the Rusk rank on Rusk, the Frost rank on Frostfall, the Spore rank on Sporegarden, the Party rank on the Party Planet) that climbs from Scout to Recruiter, Commander and Invader as you collect that planet's stars. Finish the campaign and your Galaxy rank counts all 135 stars: Party Crasher, Party Guest, Party Host, Life of the Party, and Galaxy Legend for every star.

Invasion Score

A round scores 10 points for each follower you finish with, plus 250, 150 or 50 for placing first, second or third, 100 for each star and 5 for each follower you took from a rival. Your Invasion Score is the total of your best score in every round, so it only goes up when you replay a round and beat it. Rounds on every planet count. It goes to the leaderboard when you finish the Chapter 1 ending, again when you finish the Chapter 2, Chapter 3 and Chapter 4 endings and the campaign ending, and after a later round that raises it.

Tips for a Bigger Crowd

Invasion Score Leaderboard

Your Invasion Score is the total of your best score in every round. It is offered to this board after the Chapter 1 ending, after the Chapter 2, Chapter 3 and Chapter 4 endings and the campaign ending, and again after a later round that raises it.

Frequently Asked Questions

What does each kind of person do in Green Invasion?
Farmers make the whole crowd 1.5 percent faster each, up to 30 percent with 20 farmers. Each firefighter cuts a searchlight or helicopter bite by 10 percent, so 8 cut it by 80 percent and 15 stop it. With 3 kids in the crowd the backyard gates open, and with 8 kids your recruit reach grows by half a metre. The Mayor adds 10 townsfolk at once and halves your Rally wait. Plain townsfolk have no power, and police officers cannot be recruited. On Rusk, each miner adds 4 percent to your crowd's pull, up to 60 percent with 15, and prospectors add speed like farmers. On Frostfall, each skater adds 5 percent to your speed on ice, up to 50 percent with 10, and 6 skaters halve what thin ice takes. On Sporegarden, each gardener cuts what a spore cloud takes by 20 percent, and 5 gardeners stop it. On the Party Planet guests from every world bring the same powers, and each VIP lounge's guest door opens for 3 of the guests on its sign.
How does absorbing a rival crowd work?
When two crowds touch, the bigger one takes people from the smaller one: 6 per second, plus 1 more per second for every 20 people of difference. Taken people change headband colour and run to their new leader. Crowds of exactly the same size take nobody from each other. Rival crowds within 20 metres get a red outline if they are bigger than yours and a green one if they are smaller. The comparison is really pull, your followers plus 4 percent per miner on any planet, so miners let a smaller crowd win.
What happens when my alien is beamed out?
If your crowd is down to nobody and a bigger crowd touches your alien, the mothership beams you up. You drop back in alone, away from bigger crowds, after 3 seconds, and the clock keeps running, so a round is never lost outright. A rival leader that is beamed out returns after 8 seconds with 3 followers.
How do I lose fewer followers to searchlights and police?
A searchlight pool takes 4 followers per second from anyone inside it, and a ring on the ground shows where it will be 1 second later, so step out of the ring. Firefighters shield you: 8 cut the loss by 80 percent and 15 stop it. A police siren means two officers will run at you in 2 seconds, so walk away or Rally past them. The helicopter in Night Shift rests for 6 seconds and then tracks the biggest crowd for 6 seconds.
How do stars, Glow and the mothership upgrades work?
Each round gives a star for finishing first, one for reaching its par crowd and one for its own goal, so Earth, Rusk, Frostfall, Sporegarden and the Party Planet have 27 stars each, 135 in the campaign; the encore round after the ending has three more of its own. Your followers become Glow, one each, plus 25 percent for finishing first. Glow buys nine upgrades that you can see on the ship: Wide Beam, Drop Crew, Hover Boots, Party Lights, Rally Coils, Signal Dish, the Dust Shield against dust storms after Chapter 1, the Ice Runners for walking on ice without skaters after Chapter 2, and the Spore Filter against spore clouds after Chapter 3.
How do I beat Queen Gloopa?
Queen Gloopa starts with 100 followers and waits on the town square until your crowd is 45 strong. Grow bigger than her crowd, then touch her crowd to take her people. Every 15 seconds a purple fan grows on the ground for 1.2 seconds and pulls your followers over to her, so step out of it. When her crowd falls under 70 two Glooper lieutenants hunt you, and under 25 she runs and the fans come every 8 seconds. Take her last follower and touch her to win. You have 3 minutes, and winning in under 120 seconds earns the third star.
How do I beat Queen Zappa on Rusk?
Queen Zappa lands on the Depot Plaza with 100 followers, 25 of them miners, so her crowd pulls like 160. Recruit miners until your crowd out-pulls hers, then touch her crowd. Every 12 seconds an orange zap line crackles out from her toward you for 1.4 seconds before lightning strikes along it, so walk sideways off it. When her crowd falls under 70 a dust storm sweeps the plaza and the lines come every 10 seconds; under 25 she runs and fires three lines at once every 7 seconds. Take her last follower and touch her to win. You have 3 minutes, and winning in under 120 seconds earns the third star.
How do I beat Queen Glacia on Frostfall?
Queen Glacia waits on the Snowmere ice rink with 100 followers, 25 of them skaters, so her crowd glides on the ice. Recruit skaters so yours glides too, grow past her crowd, then touch it to take her people. About every 12 seconds a frost ring 8 metres across appears round your crowd and fills in for 1.5 seconds before it freezes and knocks loose every follower still inside, so keep walking. When her crowd falls under 70 thin ice starts cracking on the rink and her rings come every 10 seconds; under 25 she skates away and casts two rings every 7 seconds, one on your crowd and one ahead of it. Take her last follower and touch her to win. You have 3 minutes, and winning in under 120 seconds earns the third star.
How do I beat Queen Morella on Sporegarden?
Queen Morella waits under the Elder Cap in the Glowcap Circle with 100 followers, 25 of them gardeners, so spore clouds do not touch her crowd. Recruit gardeners, grow past her crowd, then touch it to take her people. About every 12 seconds she throws two spore pods, one at your crowd and one ahead of it; a violet ring marks each landing spot for 1.5 seconds before the pod bursts into a spore cloud, so walk out of the rings. When her crowd falls under 70 four puffballs sprout round the Circle and her pods come every 10 seconds; under 25 she runs and throws three pods every 7 seconds. Take her last follower and touch her to win. You have 3 minutes, and winning in under 120 seconds earns the third star.
How do I beat the Queens' Court on the Party Planet?
The finale is a four-minute round on the Grand Stage in Jubilee. Queen Gloopa, Queen Zappa, Queen Glacia and Queen Morella each bring 60 followers: Zappa's include 15 miners, Glacia's 15 skaters and Morella's 15 gardeners, and the four crews never take from each other. The queens recruit Jubilee's guests too, up to 120 followers each, and a queen's followers come over to your crowd at less than half the usual pace while she holds court, so stay on her. The queens move one at a time, in turns. At first only Gloopa and Zappa move, one move every 7 seconds; when a queen is beamed home, or the court falls under about two thirds of the biggest it has been, Glacia and Morella join and a move comes every 6 seconds; under a quarter the queens run as fast as you, their crowds break at the usual pace, and every 5 seconds a move comes in its bigger form. Each move shows its warning first: Gloopa's fan grows for 1.5 seconds, Zappa's line crackles for 1.4, and Glacia's frost ring and Morella's pod rings fill for 1.5, so step out of each. Bring miners, skaters for the dance floor, gardeners and farmers, take every queen's followers and touch each queen to beam her home. Winning in under 120 seconds earns the third star.
How do I get past puffballs and flytraps?
A puffball swells and glows for 1.5 seconds when a crowd comes near, then bursts into a spore cloud that hangs for 4 seconds and takes about 3 followers a second from anyone inside. Walk away, Rally through it, or bring gardeners: each cuts the loss by 20 percent and 5 stop it, and the Spore Filter upgrade cuts it by up to 90 percent more. A flytrap opens wide and glows red for 1.4 seconds before it snaps, so step back off the patch in front of it; one snap catches at most 5 followers, kids are too small to catch, and a Rallying crowd is never caught.
How do I get through thin ice and snowplows?
Thin ice cracks only under a crowd standing on ice. A ring of white cracks creaks for 1.6 seconds before it breaks, so walk out of the ring or Rally, which loses nobody. A crowd with 6 or more skaters loses half as many, and the open hole takes 4 a second from anyone who walks into it for 5 seconds. A snowplow's headlights light the snow where it will be 1.5 seconds later and its horn sounds, so step out of its lane; one pass takes at most 4 followers, and Rally rides through.
How do I get through mine carts and dust storms?
A mine cart rings its bell as it nears you and its lamp lights the rail where it will be 1.5 seconds later, so step off the rail; one pass takes at most 4 followers, and Rally rides straight through. A dust storm rises in the west for 1.5 seconds and then sweeps the town eastward. Shelter behind a building, stand still to huddle, which cuts the loss to a quarter, or Rally as the front arrives. The Dust Shield upgrade cuts storm losses by up to 90 percent.
How is the Invasion Score worked out, and when does it reach the leaderboard?
A round scores 10 points per follower you finish with, plus 250, 150 or 50 for first, second or third place, 100 per star and 5 per follower you took from a rival. The Invasion Score is the sum of your best score in each round, so replaying can only raise it. Rounds on every planet count. It is offered to the leaderboard once you finish the Chapter 1 ending, again after the Chapter 2, Chapter 3 and Chapter 4 endings and the campaign ending, and after a later round that raises it.
Does Green Invasion save my progress, and what do the chapters cover?
Yes. The game saves in your browser at the end of every round and after every purchase, so the title screen brings back your Glow, upgrades, stars and best scores on that device. A round you leave halfway is not saved. The save also remembers which planet the mothership is at. Chapter 1 is Earth: eight two-minute rounds in Maple Hollow and the Queen Gloopa boss round, then an ending. Chapter 2 opens after it: eight rounds in Pebbleton on the red planet Rusk and the Queen Zappa boss round, then its own ending. Chapter 3 opens after that: eight rounds in Snowmere on the ice moon Frostfall and the Queen Glacia boss round, then its ending. Chapter 4 opens after that: eight rounds in Glowcap on the mushroom world Sporegarden and the Queen Morella boss round, then its ending. Chapter 5, The Grand Party, is the last: eight rounds in Jubilee on the Party Planet and the Queens' Court finale, then the campaign ending and credits. After that the hub shows the campaign as complete with your Galaxy rank, the encore round The Endless Party opens, and every star you missed is still there to win.