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SPACE DESTROYERS3D

Fly the Vibe 1 through the lightless Neon-Drift. Violet light means a Vibe-Core. Crack the rock, bring the cores home, and hold every fifth sector against a Void-Raider capital ship.

Arrows/WASD or mouse to steer · Space to fire · Shift to boost
WARMING REACTORS

How to Play Space Destroyers 3D

Space Destroyers 3D is a full-3D rebuild of Space Destroyers. You fly the Vibe 1 from colony to colony through twenty sectors of the Neon-Drift, a dark asteroid belt lit only by a distant star, the nebula behind it and whatever is burning inside the rocks. The camera rides behind the ship, so the belt is a real space to fly through: rocks pass over and under you, drift and tumble, and throw shadows across your hull.

Each sector asks for a number of Vibe-Cores: three in the first sector, rising slowly to seven by the last. They hide inside asteroids, and the game never tells you where. The rock does: a core glows violet through the fissures of the asteroid that holds it, and that light spills onto the rocks around it. Shoot the glowing rock open, fly through the core, and once you carry enough, follow the green beacon to the destination colony and fly into its docking ring. Docking scores a 5,000-point sector bonus and repairs your hull.

Everything else you crack open drops matter: silver, gold and rare diamonds. Matter is score, and it is also the currency of the ship's AI Printer, which refines it into Vibe Matter and prints upgrades while you keep flying.

Rules and Scoring

The AI Printer

Open the printer with P or the ⚙ button. Its Refinery turns silver into 1 Vibe Matter, gold into 5 and diamonds into 10. The Printer spends it: the Triple Gun (50) adds two angled bolts to every shot, Afterburners (20) give ten seconds of boost that refills over twenty, the Treasure Magnet (80) pulls matter to the ship, the Shield Generator (100) grants ten seconds of invulnerability once a minute, Radar (75) puts Void-Raiders on your radar and star map, Missiles (25, then 10 per ten) home in on the locked target, and Black Holes (50 for three) open a gravity well behind you. Upgrades print in real time while you fly, and printing pauses while the panel is open.

Controls

Arena Boss Battles

Every fifth sector, a Void-Raider guardian warps in the moment you take the last core. The warp beacon seals, a combat zone forms around the guardian, and it will chase you down if you try to leave it. Every attack is telegraphed with light and sound first, and every attack leaves an opening.

Strategy Tips

What Makes Space Destroyers 3D Different

Most browser space shooters are flat: a ship at the bottom of the screen and waves coming down. This one keeps the original's rules, scoring and bosses and rebuilds everything else in real-time 3D with physically based lighting. Asteroids are procedurally cratered and self-shadowed, planets have atmospheres that catch the key star, bolts and engines bloom, and a black hole bends the light around it. The core hunt is built on that lighting, and the three bosses are fought in open space, where a beam can be dodged by leaving its plane.

Frequently Asked Questions

How do I find Vibe-Cores in Space Destroyers 3D?
Look for violet light. A Vibe-Core glows through the cracks of the asteroid that hides it, and the glow lights up the neighbouring rocks, so a cored rock stands out in the dark belt. Violet markers also point at every cored rock within scanner range. Shoot the rock open and fly through the core to collect it. About one normal rock in twenty holds a core, and half of the giant asteroids do.
Why can't I destroy the giant asteroids?
Giant asteroids are immune to lasers and missiles, exactly as in the original Space Destroyers. Only a Black Hole can crush one. Print Black Holes in the AI Printer, launch one near a giant with Q or the black-hole button, and move away while it pulls. When it collapses it releases what the giant held: a Vibe-Core if it glowed violet, or three to seven pieces of matter if it glowed gold.
How does the AI Printer work?
The Refinery converts matter into Vibe Matter: 1 per silver, 5 per gold and 10 per diamond. The Printer spends Vibe Matter on upgrades that print in real time while you keep flying: Triple Gun 50, Afterburners 20, Treasure Magnet 80, Shield Generator 100, Radar 75, Missiles 25 (then 10 per ten more) and Black Holes 50 for three. Upgrades last for the whole run.
How do the boss battles work?
Sectors 5, 10, 15 and 20 each end with a guardian that warps in when you collect the last core, and the warp beacon stays sealed until it dies. The Hivebarge exposes its bay cores when its hangars open, the Lanceform must be dodged by leaving the plane of its beam, and the Aegis Monolith can only be hurt when its hex shield drops. Each boss telegraphs every attack and leaves an OPEN window where it takes 50% more damage, and a boss kill is worth 10,000 points times its cycle.
How is this different from the original Space Destroyers?
The rules, scoring, economy and bosses are the same, but the game is now flown from a chase camera in a real 3D asteroid belt instead of a top-down view. Because fire can now come from outside your view, the Vibe 1 has three hull plates instead of dying to a single shot; giant asteroids and black holes are still instantly fatal, and it is still one ship and one life per run. The original 2D game stays at /games/spacedestroyers with its own leaderboard.
Can I play Space Destroyers 3D on a phone?
Yes. Drag anywhere on the left half of the screen to steer with a floating stick, and hold the large FIRE, BOOST and BRAKE buttons on the right; braking tightens your turns for lining up on nearby rocks. Missile, shield and black-hole buttons appear once you print them, and aim assist is stronger on touch screens. The game adjusts its graphics quality to the device, and the fullscreen button gives you the whole screen. A browser with WebGL is required.

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