Marquee is a classic 75-ball bingo-hall arcade built for the browser — no card stock, no dauber ink, no waiting for Tuesday night. At the start of each round a fresh 5×5 BINGO card is dealt from the full 75-ball range (B: 1–15, I: 16–30, N: 31–45, G: 46–60, O: 61–75) with the center square pre-daubed as a FREE space. The brass tumbler globe above the card begins churning, and every 1.8 seconds a ball ejects and the call marquee announces the letter-number pair (e.g. "G-52"). Tap any cell on your card whose number has been called to daub it. When you spot a completed row, column, or diagonal, press the BINGO button to claim the win.
The catch: the BINGO claim is validated. If your line is incomplete, the claim registers as a false call and costs you a strike — three of them end a Classic or Pattern round, two end a Blitz round. You cannot daub your way into a bad claim by accident: tapping a cell whose number has not been called does nothing at all. Speed matters too: every ball left in the round's 60-ball allowance when you claim BINGO is worth +5 bonus points, so claiming on ball 20 is far more rewarding than waiting until ball 55.
Classic is the familiar format — 1.8-second ball cadence, 60-ball cap, 3 strikes, standard speed bonus (+5 per remaining ball). Blitz cranks the cadence to 0.9 seconds, shrinks the cap to 30 balls, and doubles the speed bonus to +10 per remaining ball — pure reflex mode with 2 strikes before game over. Pattern keeps Classic's cadence but swaps the win condition: Round 1 requires Four-Corners (200 base points), Round 2 an X-shape (400 base) and Round 3 a full-card Blackout (1000 base), after which the three shapes cycle again from Four-Corners. Each mode runs its own leaderboard so scores are always compared fairly.