Holeshot

Motocross ยท heat ยท air ยท tricks

LAP 1/1
0:00.00
0
KM/H
ENGINE HEAT0ยฐ
BACKFWDLANE
TURBO
TRICK
GAS
SAVED
ROLLING OFF THE VAN

About Holeshot

Holeshot is a free 3D motocross career that you play from the side, in the browser, on desktop, tablet or phone. The camera rides beside the track at bike height, so every ramp face, gap and landing is seen in profile, and the core skill is the one real riders learn first: land with the bike matched to the slope. You are the unsigned rider on No. 27, a stock orange bike, with a mechanic called Dee in the garage. You start with a Practice Ride at Red Mesa and climb five series, from the 125 Rookie Cup to the Supercross Finals, racing five rivals across four lanes of kickers, ramps, tabletops, whoops, mud and more.

It belongs to the lane-and-ramp family of motocross games. The classic NES-era titles gave the genre its heat gauge, its lanes and its jump-and-land rhythm, and Holeshot keeps those ideas. What it adds is a twist on the heat: the turbo is the fastest way round, but it overheats the engine, and the only ways to cool it are a blue cooling strip in your lane or a trick landed in the air. Every jump becomes a choice between a safe landing and a risky trick that buys your next burst of turbo. Around that sit a bike garage, a qualifying lap that decides your starting gate, a Track Builder with shareable track codes and a new generated track every day.

The five venues each have their own light: a red desert mesa at midday, a pine forest in rain-light with dark mud, coastal dunes at sunset, a granite quarry at dawn and a night stadium under floodlights. Your bike picks up mud as a race goes on, and you can wash it in the garage.

How to Play Holeshot

Keyboard

Touch screens

The race, step by step

Features

Tips

Frequently Asked Questions

How does the engine heat and turbo work in Holeshot?
The gauge runs from 0 to 100. Holding the throttle warms the engine at 3.5 points a second, but only up to 55, so plain riding cannot overheat you (heat above 55 simply stays put while you keep the throttle open). The turbo (J or Space) adds 15 points a second on the stock bike and lifts your top speed by 28 percent. At 100 the engine cuts out for 2.5 seconds while the bike rolls to a stop, then it restarts with the gauge at 60. Letting off the throttle cools the engine at 8 points a second, and a Radiator upgrade makes each turbo second heat the engine about 14 percent less.
How do tricks cool the engine?
A trick only counts when you land it. Each landed trick takes 0.2 gauge points off the heat for every style point it scored, up to 50 points, so a good trick is worth a few seconds of turbo. Style grows the longer you hold K, and each extra trick in the same jump is worth 25 percent more than the one before. The Whip (Trick Kit 2) and the Superman Seat Grab (Trick Kit 3) are worth more per second than the stock tricks, and flips, available from Trick Kit 2, add 600 style each. A cooling strip in your lane resets the gauge to zero when you ride onto it. The cooling from a trick does nothing while the engine is already cut out, so land it before you overheat.
What is the landing angle and why do I crash?
When you touch down, the game compares the bike's pitch with the slope of the ground. On the stock bike, within about 14 degrees is a clean landing, up to about 29 degrees is a wobble that costs 30 percent of your speed, and beyond that you crash. Each Suspension tier widens both windows by a few degrees, and the Assist setting widens them a little more. Landing on a downward face with a clean angle is a slingshot that adds 8 percent speed. Landing short on an upward face, the flat top of a tabletop or a gap is a cased jump and costs 45 percent of your speed. Landing with a trick still out is always a crash.
What is the rear-wheel rule?
If your front wheel reaches the rear wheel of a bike ahead of you in the same lane while you are closing by more than about 2 metres a second, you crash and the rider ahead carries on. If you are closing slower than that, you just drop to their speed. Landing on top of a rider in the air also puts the rider underneath down, and two bikes side by side are pushed apart. A rival who closes on you too fast from behind can crash the same way. Change lanes before you catch someone.
What is a holeshot and how do I get one?
The holeshot is a perfect start. After the board turns sideways, the gate drops on a random beat 0.8 to 2.2 seconds later. Open the throttle within a quarter of a second after it falls and the bike launches with an extra 4 metres a second and 50 points of event score. Hold the throttle before the drop and the bike jams against the gate for 0.6 seconds. With auto-throttle on, which is the default on touch screens, the launch is handled for you.
How do qualifying and the starting gate work?
League events start with a qualifying lap on your own against the clock. The rivals' laps are ridden by their own computer riders on their own bikes, and the order sets who picks a gate first. There are six gates: four in the front row, from the inside lane to the far lane, and two a bike length back. Gate 1 takes the inside line, which is the shortest way through the berms, but lane hazards on the first pieces can make another gate better. After you have raced an event once you can skip qualifying, and your best qualifying position sets your gate.
What do the bike upgrades do?
There are five parts. Engine has four tiers and adds about 4 km/h of top speed each, from 76 to 93 km/h. Radiator has three tiers, each cutting turbo heat by about 14 percent. Suspension has four tiers and widens the clean-landing window by about 3 degrees each, from 14 degrees to about 25. Tyres has three tiers: they raise your speed cap in mud, and from Tyres 2 sand no longer drags you down. Trick Kit has three tiers: tier 1 adds Superman and Can-Can, tier 2 adds the Whip (hold Trick, press left then right within 0.4 seconds) and removes the limit on rotation so flips count, and tier 3 adds the Superman Seat Grab (hold Trick and hold up for 0.6 seconds). Every tier makes the bike spin 12 percent faster in the air. You buy parts in the garage with the cash from event purses. Finishing in the top three of a series final also wins that series' livery, which you can fit in the garage.
How does the career work, and how are events scored?
After a Practice Ride, there are five series: 125 Rookie Cup, 250 Amateur, Pro Lites, Open 450 and Supercross Finals. Each has four rounds and a final at night. A top-3 finish in a series final unlocks the next series; a podium in the last race, the five-lap Holeshot Cup, completes the career, and a win makes you the champion. Each event scores up to 1,000: points for your finishing position (600 for a win, down to 130 for sixth), up to 250 for style, 100 for a race with no crash or overheat and 50 for the holeshot. A win with 700 or more earns three stars, a win below that two, and second or third one. A re-race pays half the purse.
How do the Track Builder and track codes work?
The Track Builder is on the title screen. You lay a track out after the 30 metre start straight, from 7 to 64 pieces and 1 to 5 laps, in any venue you have reached. The 16 pieces unlock with the career: Flat, Kicker, Ramp, Tabletop, Cooling strip and Berm sweeper from the start, Hay bales, Mud and Whoops with the 250 Amateur, Sand pit and Double with Pro Lites, Step-up, Triple and Rock steps with Open 450, and Rhythm and Big gap with the Finals. Hazards sit on lanes you choose. You can Test Ride from any piece, Race It against the five rivals, keep up to 16 saved tracks and undo 50 steps. Copy Code gives a text code starting HS1-, and Paste Code loads someone else's. A code with a typo is refused rather than half-loaded. Custom tracks pay no purse and never change your career.
What is the Daily Track?
Each day the game generates one track from the date, so everyone gets the same lap: 30 to 42 pieces, three laps and five rivals. The venue turns with the day of the week, and the track changes at midnight UTC. You can retry as often as you like. Your best score of the day, out of 1,000, goes on the Daily leaderboard, and there is no purse.
Does Holeshot save my progress?
Yes. Your series and event, cash, upgrades, scores, stars, best laps and settings are stored in your browser, written at every results screen, every purchase, every settings change and when you leave the page. Continue on the title screen returns you to your next event. A race in progress is never saved, so leaving mid-race starts that event again. New career replaces the career save but keeps your settings and custom tracks. Clearing your browser's site data erases the save.
Does Holeshot work on phones and tablets?
Yes, with a touch layout: a lean pad on the left and TURBO and TRICK buttons on the right, with auto-throttle on by default. The camera pulls back in portrait so the bike stays in view. Graphics quality is Auto, Low, Medium or High in Settings and takes effect the next time the game loads. Holeshot needs JavaScript and WebGL, and it will say so if WebGL is not available.