Pacenote

A rally championship driven on notes you wrote yourself

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KM/H
Q / E start a corner ยท H, 1-6 its severity ยท L T O X / modifiers ยท R crest ยท J jump ยท K caution ยท Z rewind ยท hold F fast
SAVED
WARMING THE LAMPS

About Pacenote

Pacenote is a free 3D rally game about the oldest skill in the sport: writing your own pace notes. You drive No. 37, a white rally car, with Mira as your co-driver in the Northern Gravel Championship: four rallies of six stages, 24 stages in all, over loose gravel, wet tarmac, packed snow and a mountain at night. Every stage is driven twice. The recce runs in daylight, slowly, while you write a note for every corner, crest and jump. The race runs at the stage's own light, from late afternoon through dusk into night, and in the dark the road exists only inside two headlight beams that reach about sixty metres into the dust with the stock lamps, and less in rain, fog and snow.

Mira never invents a note. She reads exactly what you wrote, a couple of seconds ahead of the car, and the note appears in pale ink on the road at the edge of the light. A note that was too kind can put you off the road, and the stage card shows exactly which note lied and what the corner really was.

How to Play Pacenote

Controls

Tips

Frequently Asked Questions

How does the corner severity scale work?
Every corner is graded by its tightest radius. A hairpin is under 15 m, a one is 15-25 m, a two 25-40 m, a three 40-60 m, a four 60-90 m, a five 90-140 m and a six 140-220 m, nearly flat. On dry gravel a four is safe at about 78-96 km/h and a two at about 50-64 km/h. Lower numbers are slower corners.
What does a note that is too kind cost?
A note one step faster than the real corner costs 4 audit points and two or more steps cost 8, against 1 or 2 for a note that is too cautious; the points come out of the 250 you can earn for notes. The road punishes it again in the race: you arrive too fast, slide wide and leave the road. Trees, and walls above 18 m/s on Col de Vaux, are a crash worth 12 seconds and 18% damage; on Kirkfjell a snowbank costs 3 seconds and 55% of your speed but no damage. The stage card names the note and what the corner really was.
Why do the headlights only reach so far?
At night the road exists only inside your headlight pool: 60 m with the stock lamps in clear air, less in dust, rain, snow or fog. In a fog bank it can fall to about 33 m, while Mira calls each note at least 45 m ahead, so the call always arrives before the corner is lit. That is why the notes you wrote on the recce matter. Two headlight upgrades, bought at service, take the stock 60 m to 80 and then 100 m, and an anti-fog lens recovers some of what fog takes.
Does Mira ever correct my notes?
No. Mira reads exactly what is in the book, by default about 2.4 seconds before each note at your speed (Settings offers 3.0 or 1.9 seconds, and a call never comes less than 45 m ahead). If you wrote nothing for a corner, nothing is called. You can fix any note on the notebook page before the race, and rewind 150 m on the recce to write a note again.
What does Continue keep?
The championship as it stood at your last save, stored in this browser: the stage you are on, your notes for every stage you have recced, every stage's best score, time and stars, your car and parts, your coin and Jokers. The game saves at every stage card, at the end of every recce, on every notebook edit, at the service park and podium, and when you hide the page. A race in progress is never saved, so Continue returns you to that stage's board (or to the service park or podium if that is where you saved) with no time recorded; a Joker you already used to restart stays spent.