How to Play Lattice
For fans of classic Checkers and Draughts, Lattice is free online and plays in your browser with no download and no account. It is really three board games behind one start screen — Checkers, Reversi and Gomoku — each played solo against a minimax AI. Pick a game, pick a difficulty (Novice, Strategist or Grandmaster) and press PLAY. Difficulty sets how many plies ahead the AI searches; Novice also adds random noise to its scoring, so it will blunder on its own.
Checkers is standard 8x8 American draughts, played on the dark squares of a board set inside a glowing fractal backdrop of recursive diagonal lines. Your twelve teal men fill the bottom three rows; the AI's twelve magenta men mirror them across the top. A man slides one square diagonally forward. If an adjacent enemy piece has an empty square behind it, you jump over it to capture — and captures are mandatory: whenever a jump exists anywhere on the board, the pieces that can start one are outlined and nothing else will move. Tap a piece, then tap a ringed square. Where a jump chain branches, each ending is offered as its own destination, and the chain you choose then plays out one hop at a time. Reaching the far back rank crowns a king, which moves and captures diagonally in any direction — but crowning also ends the chain, so a jump that promotes stops there even if more captures were available. You win by removing every enemy piece, or by leaving the AI with no legal move; forty moves with no capture and no promotion is scored as a draw.
Reversi is Othello on the same 8x8 grid. You play teal and move first from the standard four-disc opening. A placement is legal only if it traps at least one unbroken line of magenta discs between the disc you put down and another of your own, and every disc in every trapped line flips to teal; pulsing dots mark the squares that are legal right now. If you have no legal placement your turn is skipped, and when neither side can move the larger army wins. Gomoku is played on a 15x15 grid of intersections. You place the first stone and the AI answers, and the first to line up exactly five in a row — across, down or diagonally — wins. Six or more in a row is an overline and does not count, so a line pushed past five stops being a win.
Scoring is per mode: Checkers pays 100 for every piece you still hold, 50 per king crowned and 25 per capture; Reversi pays 10 per disc; Gomoku pays a speed bonus that starts at 300 and falls by 2 for every move played. All three add 500 for the win. Three stars take a dominant result — six pieces left in Checkers, forty discs in Reversi, or a Gomoku win inside fifteen total moves.
Strategy Tips
- Take the centre in Checkers. The AI's own evaluation pays a bonus for the middle of the board and two points for every legal move a side has, so centre pieces score twice over — they command more diagonals and they keep your mobility up. Edge pieces can only attack in one direction; treat them as a wall, not a spearhead.
- Advance in supporting pairs, and trade when you are ahead. A single pushed piece is a free capture. Move men forward so that any jump the AI takes lands it where you can jump straight back. Once you are a piece up, every even exchange brings a forced win closer; when you are behind, keep pieces on the board and look for a fork instead.
- Race for a king — and know where the chain stops. The AI values a king at nearly twice a man, and one king can retreat, re-engage and chain jumps in any direction, so sacrificing a man to run a piece home is often worth it. Just remember that a jump which crowns ends there, so plan the arrival for a square you are happy to stop on.
- Use the forced-capture rule as a weapon. Captures are mandatory for the AI too. Offering a jump takes the choice away from it, which is the one reliable way to steer a search that is otherwise reading two, four or six plies ahead. On Novice, random noise in its scoring means it will sometimes pass up the best line without your help.
- Own the corners in Reversi. A corner disc can never be flipped, and the AI scores corners highest and the diagonal squares beside them worst — playing one of those while the corner is still empty usually hands it over. Holding fewer discs in the middle game is fine; the count only decides anything once the board fills.
- Make two threats at once in Gomoku. The AI takes an immediate five and blocks yours before it considers anything else, so a single open four is always answered. Wins come from one stone that creates two separate fours — and from not overshooting, because six in a row scores nothing.
What Makes Lattice Different
Most free browser checkers sites hand you one board and one scripted opponent. Lattice gives each of its three games a real adversary instead: a minimax search with alpha-beta pruning and a mode-specific evaluation, where the difficulty you choose sets how deep it searches and how much random noise it allows into its own scoring. Scores, stars and victory streaks are tracked separately for every mode and every tier, so a Grandmaster Reversi run never has to compete with a Novice Checkers clear. Nothing is held back: every mode and every difficulty is open from the first click, with no sign-up and no download.
A Short History of Checkers
Checkers is one of the oldest board games humans still play. An ancestor called Alquerque was played in Egypt as early as 3000 BCE; the modern diagonal-movement version emerged in 12th-century southern France, where players adapted Alquerque pieces onto a chessboard. For most of the 20th century, world champion Marion Tinsley was considered unbeatable. Between 1989 and 1994, a program developed at the University of Alberta became the first computer to win a human-vs-machine world championship in any game. In 2007 the same research group announced that checkers had been weakly solved — under perfect play by both sides, the game is a draw.
Frequently Asked Questions
What does "fractal checkers" actually mean in Lattice?
The board and rules are standard 8x8 American checkers — no nested sub-boards, no recursive captures, no multi-layer stack. The "fractal" label refers to the animated backdrop: two repeating diagonal gradients drift across each other at 45 and -45 degrees, creating a self-similar lattice pattern that scales consistently at any zoom level. The theme carries into the UI (neon teal and magenta, glowing pieces) but the game underneath is pure draughts. If you can play checkers, you can play Lattice.
What are the three difficulty levels and which should I pick?
Novice searches two plies with random tie-breaking — good for learning how pieces move, but it will blunder. Strategist searches four plies with a full positional evaluation and is the intended training difficulty; it plays a solid mid-game and punishes obvious mistakes. Grandmaster searches six plies with iterative deepening under a wall-clock cap, evaluating material, king bonuses, centre control, and mobility. Most casual players should start on Strategist — Novice is too random to teach real patterns, and Grandmaster will feel unforgiving until you've practiced.
How does the AI in Lattice decide its moves?
Lattice uses a classic minimax search with alpha-beta pruning. On Novice the AI searches 2 plies deep with random tie-breaking noise — good enough to make legal moves but easy to outplay. On Strategist it searches 4 plies and plays a solid mid-game. On Grandmaster it searches 6 plies with a 400ms wall-clock cap, evaluating piece material, king bonuses, centre control, and mobility. Captures are always mandatory for the AI, just like for the human player.
Can I play Lattice against a friend locally?
Not in the current build. Lattice is single-player versus the minimax AI. There is no pass-and-play or online multiplayer mode. If you want a two-human game you'll need a physical board — but the AI gives you a predictable, scalable opponent any time of day, which most casual players prefer over finding a friend with matching schedules.
Does Lattice work on mobile phones and tablets?
Yes. The 8x8 board rescales to fit narrow screens, tap targets are sized for touch, and the fractal backdrop animation respects the prefers-reduced-motion accessibility setting. There is no app install — Lattice runs in any modern mobile browser. Multi-jump chains animate one segment at a time so you can follow the sequence on a small display.
Are multi-jumps and forced captures required in Lattice?
Yes. Lattice plays by American checkers rules — if any of your pieces can capture, you must capture. The board highlights only the pieces that can start a capture sequence, and after a jump the same piece must continue jumping if another capture is still available. Multi-jumps chain automatically, animating one segment at a time, and you cannot stop a chain partway through. This rule applies equally to the AI.
Is there a leaderboard, and how is my score calculated?
Yes — each difficulty has its own separate leaderboard, so Novice clears don't compete with Grandmaster runs. Your score combines pieces remaining on the board, kings you crowned during the game, opponent pieces you captured, and a win bonus if you defeat the AI. Dominant wins against higher difficulty earn more points overall.